Tenderpad | First Star | Second Star | Leaping Wolf | Proficiency Badges
Wolf Cub Badge Requirements (1916-1967)
Tenderpad
To be admitted to be a Tenderpad, and to wear the uniform of the Wolf Cubs, a recruit must learn the Laws of the Pack, the Promise, the Salute, and the Grand Howl and their meanings.
The First Star

Before being awarded his First Star a Cub must satisfy his Cubmaster that he can pass the following tests:-
- Know the composition of the Union Jack and the right way to fly it.
- Know in very simple form the stories of the Saints of England, Scotland and Ireland.
- Recite the first and third verses of God Save the Queen, and know what to do when it is played or sung.
- Be able to tie the following and demonstrate their uses:- reef knot and sheet-bend.
- Turn a somersault.
- Leapfrog over another Cub of the same size.
- Throw a ball six times so that a Cub ten yards away can catch it. Catch a ball, both hands together, thrown to him from a distance of ten yards, four times out of six.
- Walk upright and with good carriage, carrying a solid article weighing about two pounds on his head, without using his hands, for a distance of ten yards; turn and come back to the starting point. A Cub cap may be worn.
- Know why and how he should keep his hands and feet clean, nails clean and cut, and his teeth clean; and why breathe through his nose; and be carrying these things out in practice.
- Be able to tell the time by the clock.
- Grow one of the following:-
- a bulb in water, peat moss, sand or soil.
- a chestnut or acorn in water, peat moss, sand or soil.
- mustard and cress, peas or beans on flannel.
- Clean a pair of boots or shoes, fold his clothes neatly and satisfy his Cubmaster that he is doing his best to keep the Pack Den tidy and to leave no litter anywhere.
- Show that he understand the meaning of the Highway Code, paragraphs 1-15 inclusive (The Road User on Foot).
- Have at least three months satisfactory service as a Cub.
- Re-pass the Tenderpad tests. This test must be taken last.
The Second Star

Before being awarded his Second Star a Cub must satisfy his Cubmaster that he can pass the following tests:-
- Swim 15 yards or skip with both feet together 15 times forward and 15 times backward, the Cub turning the rope.
- Use a compass to show a knowledge of the eight principal points.
- Be able to tie the following and demonstrate their uses:- Bowline and round turn and two half hitches.
- Understand the meaning of thrift in all things and be carrying it out in practice. Show evidence of the care of his Cub uniform.
- Produce a satisfactory model or article made entirely by himself
in wood, metal, cardboard, clay, plasticine or similar substance;
or an article knitted or netted, woven or carved; or a set of
at least eight sketches drawn by himself in colours (chalk or
paint) of National flags, or animals, or flowers, with the names
clearly written.
Models made in Meccano or other partly constructed materials are not admissible. - Lay and light a fire, indoors or outdoors.
- Make a pot of tea.
- Run or cycle over a stated route with a verbal message of 15 to 20 words, including figures, and repeat it correctly. Be able to use the public telephone; know where and how to ask for assistance in an emergency (ambulance, fire, police).
- Show how to clean and dress a cut finger, cover a scald or burn. Understand the danger of dirt in a scratch. Know the simple treatment for shock (not electric). Understand the necessity for summoning adult help.
- Observe an point out from life three birds (not domestic), three trees, and three other natural things such as insects, flowers, fishes, the choice to be made by the Cub in each case.
- Demonstrate the safe way to use a pocket knife, strike a match, guard a fire and handle an iron. Understand the dangers of broken glass, rusty nails and frayed electric flex. Know the safe way to plug in and disconnect domestic electric appliances; or how to light a gas fire or ring; or how to light oil stoves or lamps.
- Have at least nine month's satisfactory service as a Cub.
- Re-pass the First Star Tests. This test will be taken last.
Leaping Wolf
[1949 requirement]
A Wolf Cub who has gained his Second Star, and also two proficiency badges, may then wear the Leaping Wolf Badge.
[1960 requirement]
A Wolf Cub who has gained his Second Star, and also three proficiency badges, one of which must be either the First Aider, Guide or House Orderly, may then wear the Leaping Wolf Badge.
Wolf Cub Proficiency Badges
Unlike the Star tests these were (and still are) not compulsory, but opted for by the specific Cub. The object of these was to remedy defects and to help develop character and physical health.
A Cub was allowed to win and wear not more than two Proficiency Badges after he has gained his First Star, as long as he continued to work at his Second Star test, after gaining the Second Star he would be allowed to work for the rest.
The number of proficiency badges have changed over the years. In the 1949 edition of the Wolf Cub Handbook there were 12 Proficiency badges split into four groups:
- Character: (Blue)
- Collector, Observer, Gardener.
- Handcraft: (Yellow)
- Artist, Homecraft, Toymaker.
- Service for Others: (Red)
- First Aider, Guide, House Orderly.
- Physical Health: (Green)
- Athlete, Swimmer, Team Player.
By the 1960 edition, four more had been introduced, the Signaler, Book Reader, Cyclist and Entertainer; and the Team Player became Sportsman; and Toymaker became Handcraft; (absorbing some of the requirements of the Homecraft badge, which had been discontinued, some of the other requirements were passed into House Orderly) bringing the total to 15. (the distinction between different groups had by this point disappeared)

















