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The Cub Scout Membership Badge

  1. Be told the first Jungle Story and how Cub Scouting began.
  2. Know the Grand Howl.
  3. Know the Scout salute and sign, handshake and motto.
  4. Know the Cub Scout Promise and Law.

The Developed Arrow Scheme

There were three Arrows which could be earned in the order Bronze, Silver and Gold. The Cub had choice of the activities he could do for his Arrows. He should have tried to choose things he had not done before. He had to take part successfully and show progress in the activities chosen.

The activities are listed below. They were divided into four areas:
Growing Up ... to be fit and to take care of yourself
Discovering ... new skills and interests
Thinking ... about ourselves and others
Sharing ... our thoughts and experiences with others

For each arrow, he needed to do twelve activities, three from each activity area. For the Bronze Arrow he would have to take part in the first activity in each area. Different activities must be done for each Arrow.

How the activities were chosen(in theory)

The Cub would talk to with a Leader about his arrow activities. Together they decided which activities he would like to do next.

  • Some activities would be able to be done at home.
  • Some activities would be able to be done at Pack Meetings.
  • Some activities would be able to be done on trips, outings and camps.
  • Some activities would be started at Pack Meetings and finished at home.
  • Some activities would be done by the whole Pack.

Packs from village to village and town to town differed in the way that they ran Packs, some Packs offered different activities to others, some structured the choice more, some gave the Cubs a very wide range of choice. The Leaders tried to give the Cubs the best possible options in the circumstances. The challenge of activities generally increases in each group.

This scheme had many advantages and disadvantages: For a small Pack or a Pack with only a one/two Leaders all the Cubs could be doing the same badge work for each of the three different awards; if a Cub missed an activity except for the four compulsory ones he could just ignore it and wait for a different activity from that section to mark off his card BUT if worked to its full extent was difficult when all Cubs wanted to do something different; Cubs could easily left behind on one section of the Arrow scheme quickly finishing say Growing Up, but only having done one activity on say Thinking; the level of work was difficult to judge, looking through the handbook one boy could choose a very easy route, and another a very difficult route.

Growing Up

  1. Tracking: Lay a trail of tracking signs and follow a trail laid by someone else
  2. Ball games: Practise so that you can take part successfully in a game involving ball throwing and catching.
  3. Sports training: Practise any three sports training activities, such as skipping, balancing, somersault, leapfrog etc.
  4. Green cross code: Go for a walk with an older person and explain how to use the Green Cross Code.
  5. Memory games: Improve your memory with observation games.
  6. Tree and rope climbing: Climb up a tree or rope.
  7. Bed making: Make your bed and find out how to make a bed in camp.
  8. Simple meals: Cook a simple meal indoors.
  9. Swimming: Learn to Swim. Discuss the water safety rules with other Cub Scouts or a Leader.
  10. Riding a bicycle: a bicycle safely.
  11. Pack your kit: Pack your kit after playing football or going swimming, or unpack and put away your kit after returning from a holiday.
  12. First aid: Know how to apply simple first aid and how and when to get adult help.
  13. Team sports: Play in a team for at least four matches.
  14. Expeditions: Go on an expedition of at least five kilometres with a Scout or an adult.
  15. Emergency drill: Take part in an emergency drill and know what to do in case of a fire.
  16. Tent pitching: Help to pitch a tent.
  17. Good health: Explain to a leader how to keep yourself fit and the dangers of damaging your health.
  18. Compass: Use a compass to find your way to a secret destination.
  19. Swimming: Swim 100 metres. Discuss the water safety rules with other Cub Scouts or a Leader.
  20. An obstacle course: Go on an obstacle course, including such things as a monkey bridge, rope swing, climbing net etc.
  21. A first aid kit: Make a first aid kit and know how to use the contents. Take it with you on an outing.
  22. Fire lighting: Light a fire out-of-doors and cook something on it.
  23. Try a new sport: With a grown-up try a new sport, such as roller-skating, skiing, judo, fishing, horse riding, sailing, canoeing, trampolining, etc.
  24. Build a tree house: Help to build a tree house.
  25. Tying things: Learn to tie your tie and your shoelaces.

Discovering

  1. Knotting: Use two of the following in an activity: reef knot, clove hitch, round turn and two half hitches, bowline, highwayman's hitch, hank a short rope.
  2. The national anthem and flag: Find out about the three crosses of the Union Flag and learn the National Anthem. Know what to do when the flags are flown and National anthem played.
  3. Junk crafts: Make something from odds and ends.
  4. Discovering nature: Find out something new about any animal, tree, fish, bird or plant which you see on an expedition.
  5. The royal family: Discover something of interest about the Royal Family, such as types of transport they use, their hobbies, places they visit, etc.
  6. Growing things: Grow a plant in a garden or a plant pot.
  7. Drawing and painting: Draw or paint a picture of any subject of your choice.
  8. Secret codes: Think up and use a secret code.
  9. Pets: Take care of a pet for at least a week.
  10. Kites: Make and fly a kite.
  11. Puppets: Make a puppet and take part in a puppet play.
  12. Feeding the birds: Provide the birds with food and water regularly.
  13. Machinery: Watch three different types of machinery at work, such as a crane, caterpillar-tracked vehicle, combine harvester, earth mover, tractor, fishing boat gear, etc. Explain to a Leader how they work.
  14. Music Making: Play at least three tunes on a recorder, guitar or other instrument.
  15. Exploration: Find out something about exploration, for example in space, underwater or underground.
  16. Crafts: Make something out of wood, metal or other material using the correct tools.
  17. Maintenance: Help an adult with the routine maintenance of a bicycle or other machinery like a model railway, sewing machine or car.
  18. Science: Carry out three scientific experiments.
  19. Story telling: Make up a story of about 100 words and tell it to your Pack.
  20. Coin collecting: Collect five foreign coins. Explain how much they are worth and explain the symbols on them.
  21. Working models: Construct a working model such as a drawbridge, a conveyor belt, a windmill, etc.
  22. Plaster casts: Make a plaster cast of an animal's or bird's footprint. Discuss its way of life with other Cub Scouts or a Leader.
  23. Baden-Powell: Find out more about Baden-Powell and how Scouting began.
  24. Airlines: Find out the emblems of three airlines and the types of aircraft they use. Explain why airlines use the 24-hour clock.

Thinking

  1. A good turn diary: Keep a diary for a week, showinghow you have helped other people.
  2. Helpful people: Draw, act or tell the story of someone whose job it is to help other people.
  3. Special good turns: Offer to do two good turns at home - and do them.
  4. Service to others: Visit an old people's home, children's home or hospital ward and help to do something useful, as a Pack or Six.
  5. Thank you cards: Make a Thank You card or write a letter and send it to someone on behalf of the Pack.
  6. Doing their best: Find out about someone who has done their best in the past. Act or mime the story.
  7. Litter: Explain the country's laws about litter, why these laws are made and how you can help to keep them.
  8. Help at a Service: Assist at a Service at your own place of worship.
  9. Advertisements: Look at five different advertisements on television or in magazines and explain which you think does the best job.
  10. An international pack meeting: Take part in a Pack Meeting about Cub Scouts in another country - the games they play, their activities; their language and food.
  11. Help a newcomer: Help a newcomer to settle in at your school or Pack.
  12. Prayers: Write some prayers for use by your Pack.
  13. Life in the past: Find out something about life in your area in the past and act any special events or describe any interesting buildings.
  14. Your place of worship: Explain to a Leader the meaning or reason for different Services in your Church, Chapel or wherever you worship.
  15. Foreign Phrases: Learn to speak five useful phrases in another language.
  16. What to wear: Carry out a survey of boy's clothes, find out what your friends think about them and what they like wearing best.
  17. Make a poster: Make a poster to advertise Cub Scouting to younger boys.
  18. Communications: Find out something about three different forms of communication, such as radio, television, semaphore, smoke signals, drums, newspapers, telephone, etc.
  19. Pocket money: Keep an account of how you have spent your pocket-money for a fortnight, showing what you have spent on sweets, clothes, presents or other things, and how much you have saved.
  20. Conservation: Help to plan and carry out a conservation project.
  21. Acts of worship: Help to organise and take part in an act of worship for the Pack.
  22. Other people's jobs: Invite a doctor, nurse, fireman, clergyman, policeman or social worker to your Pack Meeting to talk about their work. Then discuss with your friends how you could help them.
  23. Other people's worship: Find out something about two forms of worship which are different from your own.
  24. Welcoming visitors: Help to welcome visitors to your Pack Meetings and make them feel at home.

Sharing

  1. Safety in the home: By acting a playlet with your Six or with a friend, show how accidents in the home can be prevented.
  2. Your badges and scarf: Find out the meanings of the badges which were given to you, when you were invested. Fold your scarf properly and find out why you wear it.
  3. Traffic signs: Draw five traffic signs or symbols and know what they mean.
  4. Local exploring: With a friend, make use of two of the following - and adventure playground, a library, a museum, art gallery, leisure centre, swimming pool or supermarket.
  5. Telephones: Use a public telephone and a private telephone.
  6. Car passengers: Invent a car passenger code of behaviour and some travel games.
  7. Pack Holidays: Go on a Pack Holiday spending at least a night away from home.
  8. Mapping: Walk round your local area following a sketch map; mark on it the position of your home and other important places such as your school, church, Pack meeting place, park, shops, garage, bus stop, telephone kiosk, etc.
  9. A meal with friends: Arrange to invite a friend or two for a meal which you have helped to plan, cook and serve. Clear up afterwards.
  10. The country code: On an outdoor activity show that you know the Country Code and the reasons for it.
  11. Timetables: Visit a railway or bus station and learn how to use a timetable.
  12. A family expedition: Help your family to plan and go on an expedition. Tell a Leader about it afterwards.
  13. Helping out: Offer to do three different jobs for a person such as a farmer, postman, policeman, forester, fisherman, roadman, district nurse, etc. and do them. Tell the Pack about it.
  14. Exploring together: Show a friend around a place of interest.
  15. Your school: Make a chart of all the people who help to run your school, showing the different kinds of work they do. List the ways you can help your school.
  16. Go on a visit: Go on an expedition to a place such as a fire station, farm, newspaper printing works, telephone exchange, rubbish disposal plant, a radio station, television centre, lifeboat station, etc. Discuss how they help the community with other Cub Scouts or a Leader.
  17. Route planning: Using a map, help to plan a route for your summer holiday or a Pack expedition.
  18. Camping: Go on a Cub Camp, spending at least a night under canvas.
  19. A weather station: Make your own weather station with at least two instruments. Keep a log over a period of a fortnight (charts, comments, drawings, etc.).
  20. Television programmes: Describe to a Leader three different television programmes you have seen in a week.
  21. Organise an outing: Help the Pack Leaders to plan and run an outing.
  22. Help a friend: Help another Cub Scout to do something he finds difficult.
  23. Entertainments: Take part in a play, concert or Group show.

The Link Badge

  1. Be at least ten years old.
  2. Talk with your future Patrol Leader about your entry into the Troop.
  3. Take part in a Patrol activity.
  4. Take part in a Troop activity out of doors.
  5. Show a general knowledge of the Scout Movement and the development of world-wide Scouting.
  6. Know, understand and accept the Scout Promise and Law. Talk about their meaning with your future Scout Leader.

Proficiency Badges

Animal Lover
Artist
Athlete (3 stage)
Book Reader
Camper **
Collector *
Communicator
Cook
Cyclist
Entertainer **
Explorer **
First Aider
Fisherman
Gardener
Handyman
Hobbies *
Home Help
Map Reader
Musician
Photographer
Rescuer
Scientist
Sportsman
Swimmer (3 stage)
World Conservation **

* - more than one can be earned; ** - collective achievement.

 
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