
Gain 8 or more points by adding together the scores from the best four events
| Events | 3 points | 2 points | 1 point | |
|---|---|---|---|---|
| 1 | 50m Sprint | 9 seconds | 10 seconds | 11 seconds |
| 2 | Throwing a cricket ball | 25 metres | 22 metres | 18 metres |
| 3 | High Jump | 96cm | 86cm | 76cm |
| 4 | Long Jump | 3 metres | 2.5 metres | 2 metres |
| 5 | Sargent Jump | 35cm | 30cm | 25cm |
| 6 | Shuttle run 6 x 10 metres | 18 seconds | 19 seconds | 20 seconds |
| 7 | 50 metres Skipping | 12 seconds | 13 seconds | 14 seconds |
| 8 | 1,000 metre run | 5 minutes | 6 minutes | 10 minutes |
Notes
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For event three, special attention must be given to the nature of the jump, and the landing facilities required. Unless expert tuition and supervision is available, you must not attempt the Fosbury Flop.
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For event five, the measurements refer to the height of the target when held at full arms stretch by the participants.
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For event six, the limits of the run are marked on the ground. Your hand or foot must touch on or past the mark at the end of the run.
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Leaders are recommended to keep a record of the marks scored by cubs for the Athlete Badge as these scores need to be exceed for the Athlete Plus.
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If you need help designing alternatives to these requirements for those with special needs please contact the Special Needs Office at Gilwell Park.

















