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Explorer Scout Activity Badges: Nautical Skills training options

Practical skills

  1. Sailing

    • Gain the RYA Dinghy/Multihull Level 2 Basic Skills.

    • Gain the RYA Dinghy/Multihull Seamanship Skills.

    • Gain the RYA Dinghy/Multihull Sailing with Spinnakers.

    • Gain the RYA Dinghy/Multihull Day Sailing.

    • Gain the RYA Dinghy/Multihull Performance Sailing.

    • Gain the RYA Start Windsurfing.

    • Gain the RYA Intermediate Windsurfing (non-planing).

    • Gain the RYA Intermediate Windsurfing (planing).

    • Gain the RYA Assistant Instructor.

    • Gain the RYA Dinghy Instructor.

    • Gain the RYA Assistant Windsurfing Instructor.

    • Gain the RYA Level 1 Windsurfing Instructor.

    • Complete the RYA Sail Cruising Course.

    • Gain the RYA Competent Crew Certificate or have logged seven days as a useful member of an offshore sail or cruising vessel for at least 25 hours.

  2. Paddling

    • Gain the BCU Paddlepower Discover or BCU 2 Star Award

    • Gain the BCU Paddlepower Excel or BCU 3 Star Award

    • Gain the BCU Paddlepower Explore

    • Gain the BCU 4 Star

    • Gain the BCU Level 1 Coach Award

    • Complete BCU Level 2 Coach Training

    • Complete the Bell Boat Helm Award Training

    • Complete the Club Helm Award of Dragon Boat Association

  3. Pulling

    • Gain a Permit to Lead Pulling on B1 Water.

    • Gain a Permit to Supervise Pulling on B1 Water.

  4. Power

    • Gain the RYA Powerboat Level 2.

    • Gain the RYA Powerboat Advance.

    • Gain the RYA Safety Boat.

    • Gain the RYA Powerboat Instructor.

    • Gain the RYA Personal Watercraft Proficiency Certificate.

    • Gain the RYA Personal Watercraft Instructor.

    • Gain the CCBM (Certificate of Community Boat Management)

    • Gain the RYA Inland Waterways Helmsman Certificate.

Safety

  1. Explain the effects of temperature, wind and water on the body in cases of hypothermia and exhaustion. Explain the correct First Aid procedures.

  2. With another canoeist, demonstrate two methods of canoe rescue.

  3. Heave a lifeline from a boat to land within reach of a target eight metres away twice from three attempts.

  4. Acting as an assistant in a rescue exercise, board a stranded craft and bring it ashore single-handed.

  5. Under sail, demonstrate the men overboard drill.

  6. Using a training manikin, demonstrate the correct method of artificial ventilation.

  7. Demonstrate the capsize drill in a sailing dinghy.

  8. One other activity of a similar nature and level of achievement as agreed by the Leadership Team.

Boats and construction

  1. With other Explorer Scouts, clean and paint a boat.

  2. Under supervision carry out repairs to a boat.

  3. Demonstrate simple sail repairs, using a palm and needle.

  4. Build and look after a boat or canoe.

  5. Whilst afloat, construct and hoist a jury rig from available materials in the boat. Sail the jury-rigged boat 500 metres.

  6. Under supervision carry out routine maintenance on an outboard motor. Demonstrate the proper fitting to the transom of a boat.

  7. Make a boat's bag or sail bag.

  8. Build and demonstrate a working model of a boat.

  9. One other activity of a similar nature and level of achievement as agreed by the Leadership Team.

Navigation

  1. Read a mariner's compass and have knowledge of variation and deviation.

  2. Demonstrate how a position may be found from two bearings.

  3. Demonstrate the use of tide tables and tidal stream atlases.

  4. Explain the system of strip maps of canals and rivers. Use one of these charts to plan an expedition.

  5. Demonstrate how compass error can be found from a transit bearing.

  6. Plot your position using a GPS system.

  7. Plot your position when at sea. Understand the 'cocked hat' principle.

  8. Use a sextant to measure vertical angles.

  9. Complete a navigation exercise by day on water and know how to find North by sun or stars.

  10. Demonstrate how to take soundings with lead line and pole in local waters.

  11. One other activity of a similar nature and level of achievement as agreed by the Leadership Team.

Rope work and tradition

  1. Hoist the colours for a Sea Scout group. Pipe the 'still' and 'carry on' on a Bosun's Call.

  2. Demonstrate three further calls commonly used in a Sea Scout Group.

  3. Make an eye splice, a short splice and a back splice.

  4. Make a rope fender or a decorative piece of rope work, for example, a lanyard or bell rope.

  5. Demonstrate the correct method of maintaining and stowing ropes.

  6. Explain the differences in usage and stowage of natural and synthetic ropes.

  7. One other activity of a similar nature and level of achievement as agreed by the Leadership Team.

Meteorology

  1. Know the Beaufort wind and sea scales.

  2. Identify the basic types of clouds. Explain how they are formed, how wind speed is measured and how weather can affect water activities.

  3. Identify the weather associated with frontal systems.

  4. Be able to explain the meaning of the terms used on a weather map, for example, col, ridge, trough and occlusion.

  5. Explain how temperature and pressure are measured. List the units used for each, and demonstrate conversion between Celsius and Fahrenheit.

  6. Identify the weather conditions associated with the movement of air masses.

  7. Find the geotropic wind speed from information given on a synoptic chart and discuss its relationship to wind on land and in coastal waters.

  8. Be able to interpret a weather map and identify at least two natural signs of weather changes.

  9. Set up a simple weather station and keep a logbook of your recordings for a month.

  10. Record a shipping forecast, make a weather map from it and be able to interpret it.

  11. One other activity of a similar nature and level of achievement as agreed by the Leadership Team.

Expeditions

  1. Complete a 24-hour expedition with others by canoe, pulling boat or sailing dinghy to include a night spent in camp.

  2. Form part of a crew on an offshore cruising vessel for a trip of not less than 24 hours, including at least one night afloat.

  3. Form part of a crew on an inland cruising vessel for a trip of not less than 48 hours, including at least two nights afloat.

  4. Take part in a 50-mile expedition by canoe, pulling boat or sailing dinghy.

  5. As part of a crew, take part in a major event on the water, for example, the Tall Ships Race or the Great River Race.

  6. One other activity of a similar nature and level of achievement as agreed by the Leadership Team.

Rules of the road and communications

  1. Know the International Maritime distress, storm, fog and danger signals.

  2. Know the International Buoyage System (IALA).

  3. Know the sound signals used by powered vessels underway and at anchor.

  4. Know the navigation lights carried by different types of vessels. Identify at least three different types from the lights displayed.

  5. Have a working knowledge of the International Yacht Racing Rules and the Yardstick Handicapping Systems.

  6. Know the effects of currents on non-tidal waterways and the effect of heavy rain upriver, danger levels and rapids.

  7. Advise on suitable moorings and anchorages for different types of craft locally, and give local emergency landing places for small craft.

  8. Explain the systems of sea-lanes in national and international waters.

  9. Achieve a VHF licence.

  10. One other activity of a similar nature and level of achievement as agreed by the Leadership Team.

 
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